#include "Filesystem.hpp" #include #include #include #include static std::string make_path_relative(std::string &path, std::string &root) { return std::filesystem::relative(path, root); } bool Filesystem::AddSingleFile(std::string path, std::string root) { std::ifstream ifs(path, std::ios::binary | std::ios::ate); if (!ifs) { return false; } auto end = ifs.tellg(); if (end <= 0) { return false; } if (!ifs.seekg(0, std::ios::beg)) { return false; } auto size = std::size_t(end - ifs.tellg()); if (size == 0) { return false; } struct file_data fd = {}; try { fd.data.reserve(size); } catch (const std::exception &e) { return false; } if (!ifs.read((char *)fd.data.data(), fd.data.size())) { return false; } std::string relpath = make_path_relative(path, root); if (m_Files.count(relpath) > 0) { std::cout << "Adding file: " << path << " and overwriting " << relpath << std::endl; } else { std::cout << "Adding file: " << path << " as " << relpath << std::endl; } std::string ext = std::filesystem::path(relpath).extension(); if (ext == ".html" || ext == ".tmpl") { std::string tmpl(fd.data.data(), fd.data.data() + fd.data.size()); m_Templates[relpath] = inja::Template(tmpl); std::cout << "File: " << relpath << " may contain a renderable template." << std::endl; } else { m_Files[relpath] = fd; } return true; } bool Filesystem::Scan(std::string root) { for (const auto &entry : std::filesystem::directory_iterator(root)) { AddSingleFile(entry.path(), root); } return true; } void Filesystem::AddInjaCallback(std::string functionName, std::size_t numberOfArgs, inja::CallbackFunction function) { m_Inja.add_callback(functionName, numberOfArgs, function); } void Filesystem::AddVoidInjaCallback(std::string functionName, std::size_t numberOfArgs, inja::VoidCallbackFunction function) { m_Inja.add_void_callback(functionName, numberOfArgs, function); }