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Graphics
RenderTexture.h
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RENDERTEXTURE_H
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#define SFML_RENDERTEXTURE_H
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// Headers
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#include <
SFML/Graphics/Export.h
>
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#include <
SFML/Graphics/Color.h
>
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#include <
SFML/Graphics/Rect.h
>
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#include <
SFML/Graphics/Types.h
>
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#include <
SFML/Graphics/PrimitiveType.h
>
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#include <
SFML/Graphics/RenderStates.h
>
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#include <
SFML/Graphics/Vertex.h
>
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#include <
SFML/System/Vector2.h
>
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CSFML_GRAPHICS_API
sfRenderTexture
*
sfRenderTexture_create
(
unsigned
int
width,
unsigned
int
height,
sfBool
depthBuffer);
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CSFML_GRAPHICS_API
void
sfRenderTexture_destroy
(
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
sfVector2u
sfRenderTexture_getSize
(
const
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
sfBool
sfRenderTexture_setActive
(
sfRenderTexture
* renderTexture,
sfBool
active);
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CSFML_GRAPHICS_API
void
sfRenderTexture_display
(
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
void
sfRenderTexture_clear
(
sfRenderTexture
* renderTexture,
sfColor
color);
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CSFML_GRAPHICS_API
void
sfRenderTexture_setView
(
sfRenderTexture
* renderTexture,
const
sfView
* view);
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CSFML_GRAPHICS_API
const
sfView
*
sfRenderTexture_getView
(
const
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
const
sfView
*
sfRenderTexture_getDefaultView
(
const
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
sfIntRect
sfRenderTexture_getViewport
(
const
sfRenderTexture
* renderTexture,
const
sfView
* view);
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CSFML_GRAPHICS_API
sfVector2f
sfRenderTexture_mapPixelToCoords
(
const
sfRenderTexture
* renderTexture,
sfVector2i
point,
const
sfView
* view);
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CSFML_GRAPHICS_API
sfVector2i
sfRenderTexture_mapCoordsToPixel
(
const
sfRenderTexture
* renderTexture,
sfVector2f
point,
const
sfView
* view);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawSprite
(
sfRenderTexture
* renderTexture,
const
sfSprite
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawText
(
sfRenderTexture
* renderTexture,
const
sfText
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawShape
(
sfRenderTexture
* renderTexture,
const
sfShape
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawCircleShape
(
sfRenderTexture
* renderTexture,
const
sfCircleShape
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawConvexShape
(
sfRenderTexture
* renderTexture,
const
sfConvexShape
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawRectangleShape
(
sfRenderTexture
* renderTexture,
const
sfRectangleShape
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawVertexArray
(
sfRenderTexture
* renderTexture,
const
sfVertexArray
*
object
,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_drawPrimitives
(
sfRenderTexture
* renderTexture,
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const
sfVertex
* vertices,
unsigned
int
vertexCount,
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sfPrimitiveType
type,
const
sfRenderStates
* states);
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CSFML_GRAPHICS_API
void
sfRenderTexture_pushGLStates
(
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
void
sfRenderTexture_popGLStates
(
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
void
sfRenderTexture_resetGLStates
(
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
const
sfTexture
*
sfRenderTexture_getTexture
(
const
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
void
sfRenderTexture_setSmooth
(
sfRenderTexture
* renderTexture,
sfBool
smooth);
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CSFML_GRAPHICS_API
sfBool
sfRenderTexture_isSmooth
(
const
sfRenderTexture
* renderTexture);
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CSFML_GRAPHICS_API
void
sfRenderTexture_setRepeated
(
sfRenderTexture
* renderTexture,
sfBool
repeated);
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CSFML_GRAPHICS_API
sfBool
sfRenderTexture_isRepeated
(
const
sfRenderTexture
* renderTexture);
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#endif // SFML_RENDERTEXTURE_H