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include
SFML
Audio
Music.h
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_MUSIC_H
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#define SFML_MUSIC_H
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// Headers
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#include <
SFML/Audio/Export.h
>
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#include <
SFML/Audio/SoundStatus.h
>
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#include <
SFML/Audio/Types.h
>
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#include <
SFML/System/InputStream.h
>
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#include <
SFML/System/Time.h
>
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#include <
SFML/System/Vector3.h
>
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#include <stddef.h>
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CSFML_AUDIO_API
sfMusic
*
sfMusic_createFromFile
(
const
char
* filename);
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CSFML_AUDIO_API
sfMusic
*
sfMusic_createFromMemory
(
const
void
* data,
size_t
sizeInBytes);
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CSFML_AUDIO_API
sfMusic
*
sfMusic_createFromStream
(
sfInputStream
* stream);
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CSFML_AUDIO_API
void
sfMusic_destroy
(
sfMusic
* music);
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CSFML_AUDIO_API
void
sfMusic_setLoop
(
sfMusic
* music,
sfBool
loop);
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CSFML_AUDIO_API
sfBool
sfMusic_getLoop
(
const
sfMusic
* music);
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CSFML_AUDIO_API
sfTime
sfMusic_getDuration
(
const
sfMusic
* music);
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CSFML_AUDIO_API
void
sfMusic_play
(
sfMusic
* music);
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CSFML_AUDIO_API
void
sfMusic_pause
(
sfMusic
* music);
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CSFML_AUDIO_API
void
sfMusic_stop
(
sfMusic
* music);
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CSFML_AUDIO_API
unsigned
int
sfMusic_getChannelCount
(
const
sfMusic
* music);
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CSFML_AUDIO_API
unsigned
int
sfMusic_getSampleRate
(
const
sfMusic
* music);
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CSFML_AUDIO_API
sfSoundStatus
sfMusic_getStatus
(
const
sfMusic
* music);
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CSFML_AUDIO_API
sfTime
sfMusic_getPlayingOffset
(
const
sfMusic
* music);
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CSFML_AUDIO_API
void
sfMusic_setPitch
(
sfMusic
* music,
float
pitch);
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CSFML_AUDIO_API
void
sfMusic_setVolume
(
sfMusic
* music,
float
volume);
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//
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CSFML_AUDIO_API
void
sfMusic_setPosition
(
sfMusic
* music,
sfVector3f
position);
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CSFML_AUDIO_API
void
sfMusic_setRelativeToListener
(
sfMusic
* music,
sfBool
relative);
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CSFML_AUDIO_API
void
sfMusic_setMinDistance
(
sfMusic
* music,
float
distance);
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CSFML_AUDIO_API
void
sfMusic_setAttenuation
(
sfMusic
* music,
float
attenuation);
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CSFML_AUDIO_API
void
sfMusic_setPlayingOffset
(
sfMusic
* music,
sfTime
timeOffset);
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CSFML_AUDIO_API
float
sfMusic_getPitch
(
const
sfMusic
* music);
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CSFML_AUDIO_API
float
sfMusic_getVolume
(
const
sfMusic
* music);
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CSFML_AUDIO_API
sfVector3f
sfMusic_getPosition
(
const
sfMusic
* music);
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CSFML_AUDIO_API
sfBool
sfMusic_isRelativeToListener
(
const
sfMusic
* music);
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CSFML_AUDIO_API
float
sfMusic_getMinDistance
(
const
sfMusic
* music);
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CSFML_AUDIO_API
float
sfMusic_getAttenuation
(
const
sfMusic
* music);
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#endif // SFML_MUSIC_H