Joystick.h
Go to the documentation of this file.
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
5 // This software is provided 'as-is', without any express or implied warranty.
6 // In no event will the authors be held liable for any damages arising from the use of this software.
7 //
8 // Permission is granted to anyone to use this software for any purpose,
9 // including commercial applications, and to alter it and redistribute it freely,
10 // subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented;
13 // you must not claim that you wrote the original software.
14 // If you use this software in a product, an acknowledgment
15 // in the product documentation would be appreciated but is not required.
16 //
17 // 2. Altered source versions must be plainly marked as such,
18 // and must not be misrepresented as being the original software.
19 //
20 // 3. This notice may not be removed or altered from any source distribution.
21 //
23 
24 #ifndef SFML_JOYSTICK_H
25 #define SFML_JOYSTICK_H
26 
28 // Headers
30 #include <SFML/Window/Export.h>
31 
32 
37 enum
38 {
42 };
43 
44 
49 typedef enum
50 {
60 
61 
70 CSFML_WINDOW_API sfBool sfJoystick_isConnected(unsigned int joystick);
71 
82 CSFML_WINDOW_API unsigned int sfJoystick_getButtonCount(unsigned int joystick);
83 
95 CSFML_WINDOW_API sfBool sfJoystick_hasAxis(unsigned int joystick, sfJoystickAxis axis);
96 
108 CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(unsigned int joystick, unsigned int button);
109 
121 CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis);
122 
133 
134 
135 #endif // SFML_JOYSTICK_H