//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SPRITE_H #define SFML_SPRITE_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include #include //////////////////////////////////////////////////////////// /// \brief Create a new sprite /// /// \return A new sfSprite object, or NULL if it failed /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfSprite* sfSprite_create(void); //////////////////////////////////////////////////////////// /// \brief Copy an existing sprite /// /// \param sprite Sprite to copy /// /// \return Copied object /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Destroy an existing sprite /// /// \param sprite Sprite to delete /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_destroy(sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Set the position of a sprite /// /// This function completely overwrites the previous position. /// See sfSprite_move to apply an offset based on the previous position instead. /// The default position of a sprite Sprite object is (0, 0). /// /// \param sprite Sprite object /// \param position New position /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setPosition(sfSprite* sprite, sfVector2f position); //////////////////////////////////////////////////////////// /// \brief Set the orientation of a sprite /// /// This function completely overwrites the previous rotation. /// See sfSprite_rotate to add an angle based on the previous rotation instead. /// The default rotation of a sprite Sprite object is 0. /// /// \param sprite Sprite object /// \param angle New rotation, in degrees /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setRotation(sfSprite* sprite, float angle); //////////////////////////////////////////////////////////// /// \brief Set the scale factors of a sprite /// /// This function completely overwrites the previous scale. /// See sfSprite_scale to add a factor based on the previous scale instead. /// The default scale of a sprite Sprite object is (1, 1). /// /// \param sprite Sprite object /// \param scale New scale factors /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setScale(sfSprite* sprite, sfVector2f scale); //////////////////////////////////////////////////////////// /// \brief Set the local origin of a sprite /// /// The origin of an object defines the center point for /// all transformations (position, scale, rotation). /// The coordinates of this point must be relative to the /// top-left corner of the object, and ignore all /// transformations (position, scale, rotation). /// The default origin of a sprite Sprite object is (0, 0). /// /// \param sprite Sprite object /// \param origin New origin /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setOrigin(sfSprite* sprite, sfVector2f origin); //////////////////////////////////////////////////////////// /// \brief Get the position of a sprite /// /// \param sprite Sprite object /// /// \return Current position /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfVector2f sfSprite_getPosition(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the orientation of a sprite /// /// The rotation is always in the range [0, 360]. /// /// \param sprite Sprite object /// /// \return Current rotation, in degrees /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API float sfSprite_getRotation(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the current scale of a sprite /// /// \param sprite Sprite object /// /// \return Current scale factors /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfVector2f sfSprite_getScale(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the local origin of a sprite /// /// \param sprite Sprite object /// /// \return Current origin /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfVector2f sfSprite_getOrigin(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Move a sprite by a given offset /// /// This function adds to the current position of the object, /// unlike sfSprite_setPosition which overwrites it. /// /// \param sprite Sprite object /// \param offset Offset /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_move(sfSprite* sprite, sfVector2f offset); //////////////////////////////////////////////////////////// /// \brief Rotate a sprite /// /// This function adds to the current rotation of the object, /// unlike sfSprite_setRotation which overwrites it. /// /// \param sprite Sprite object /// \param angle Angle of rotation, in degrees /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle); //////////////////////////////////////////////////////////// /// \brief Scale a sprite /// /// This function multiplies the current scale of the object, /// unlike sfSprite_setScale which overwrites it. /// /// \param sprite Sprite object /// \param factors Scale factors /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors); //////////////////////////////////////////////////////////// /// \brief Get the combined transform of a sprite /// /// \param sprite Sprite object /// /// \return Transform combining the position/rotation/scale/origin of the object /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the inverse of the combined transform of a sprite /// /// \param sprite Sprite object /// /// \return Inverse of the combined transformations applied to the object /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Change the source texture of a sprite /// /// The \a texture argument refers to a texture that must /// exist as long as the sprite uses it. Indeed, the sprite /// doesn't store its own copy of the texture, but rather keeps /// a pointer to the one that you passed to this function. /// If the source texture is destroyed and the sprite tries to /// use it, the behaviour is undefined. /// If \a resetRect is true, the TextureRect property of /// the sprite is automatically adjusted to the size of the new /// texture. If it is false, the texture rect is left unchanged. /// /// \param sprite Sprite object /// \param texture New texture /// \param resetRect Should the texture rect be reset to the size of the new texture? /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect); //////////////////////////////////////////////////////////// /// \brief Set the sub-rectangle of the texture that a sprite will display /// /// The texture rect is useful when you don't want to display /// the whole texture, but rather a part of it. /// By default, the texture rect covers the entire texture. /// /// \param sprite Sprite object /// \param rectangle Rectangle defining the region of the texture to display /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setTextureRect(sfSprite* sprite, sfIntRect rectangle); //////////////////////////////////////////////////////////// /// \brief Set the global color of a sprite /// /// This color is modulated (multiplied) with the sprite's /// texture. It can be used to colorize the sprite, or change /// its global opacity. /// By default, the sprite's color is opaque white. /// /// \param sprite Sprite object /// \param color New color of the sprite /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API void sfSprite_setColor(sfSprite* sprite, sfColor color); //////////////////////////////////////////////////////////// /// \brief Get the source texture of a sprite /// /// If the sprite has no source texture, a NULL pointer is returned. /// The returned pointer is const, which means that you can't /// modify the texture when you retrieve it with this function. /// /// \param sprite Sprite object /// /// \return Pointer to the sprite's texture /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API const sfTexture* sfSprite_getTexture(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the sub-rectangle of the texture displayed by a sprite /// /// \param sprite Sprite object /// /// \return Texture rectangle of the sprite /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfIntRect sfSprite_getTextureRect(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the global color of a sprite /// /// \param sprite Sprite object /// /// \return Global color of the sprite /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfColor sfSprite_getColor(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the local bounding rectangle of a sprite /// /// The returned rectangle is in local coordinates, which means /// that it ignores the transformations (translation, rotation, /// scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// entity in the entity's coordinate system. /// /// \param sprite Sprite object /// /// \return Local bounding rectangle of the entity /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfFloatRect sfSprite_getLocalBounds(const sfSprite* sprite); //////////////////////////////////////////////////////////// /// \brief Get the global bounding rectangle of a sprite /// /// The returned rectangle is in global coordinates, which means /// that it takes in account the transformations (translation, /// rotation, scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// sprite in the global 2D world's coordinate system. /// /// \param sprite Sprite object /// /// \return Global bounding rectangle of the entity /// //////////////////////////////////////////////////////////// CSFML_GRAPHICS_API sfFloatRect sfSprite_getGlobalBounds(const sfSprite* sprite); #endif // SFML_SPRITE_H