SoundStream.h
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1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDSTREAM_H
26 #define SFML_SOUNDSTREAM_H
27 
29 // Headers
31 #include <SFML/Audio/Export.h>
32 #include <SFML/Audio/SoundStatus.h>
33 #include <SFML/Audio/Types.h>
34 #include <SFML/System/Time.h>
35 #include <SFML/System/Vector3.h>
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42 typedef struct
43 {
45  unsigned int sampleCount;
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49 typedef void (*sfSoundStreamSeekCallback)(sfTime, void*);
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66  unsigned int channelCount,
67  unsigned int sampleRate,
68  void* userData);
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135 CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount(const sfSoundStream* soundStream);
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148 CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate(const sfSoundStream* soundStream);
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163 CSFML_AUDIO_API void sfSoundStream_setPitch(sfSoundStream* soundStream, float pitch);
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175 CSFML_AUDIO_API void sfSoundStream_setVolume(sfSoundStream* soundStream, float volume);
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219 CSFML_AUDIO_API void sfSoundStream_setMinDistance(sfSoundStream* soundStream, float distance);
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237 CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
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273 CSFML_AUDIO_API float sfSoundStream_getPitch(const sfSoundStream* soundStream);
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283 CSFML_AUDIO_API float sfSoundStream_getVolume(const sfSoundStream* soundStream);
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347 #endif // SFML_SOUNDSTREAM_H