From 1647f4b4f9ebef8b938222b1f48d9a15cc262e97 Mon Sep 17 00:00:00 2001 From: Toni Uhlig Date: Wed, 25 Mar 2020 20:48:19 +0100 Subject: clean-up the mess Signed-off-by: Toni Uhlig --- .../CSFML-2.1/doc/html/Sound_8h_source.htm | 135 +++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100755 h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/doc/html/Sound_8h_source.htm (limited to 'h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/doc/html/Sound_8h_source.htm') diff --git a/h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/doc/html/Sound_8h_source.htm b/h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/doc/html/Sound_8h_source.htm new file mode 100755 index 0000000..4fad677 --- /dev/null +++ b/h1z1/libghack/CSFML-2.1-windows-64bits/CSFML-2.1/doc/html/Sound_8h_source.htm @@ -0,0 +1,135 @@ + + + + CSFML - C binding of the Simple and Fast Multimedia Library + + + + + + +
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Sound.h
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+Go to the documentation of this file.
1 
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2 //
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3 // SFML - Simple and Fast Multimedia Library
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4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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5 //
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6 // This software is provided 'as-is', without any express or implied warranty.
+
7 // In no event will the authors be held liable for any damages arising from the use of this software.
+
8 //
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9 // Permission is granted to anyone to use this software for any purpose,
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10 // including commercial applications, and to alter it and redistribute it freely,
+
11 // subject to the following restrictions:
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12 //
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13 // 1. The origin of this software must not be misrepresented;
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14 // you must not claim that you wrote the original software.
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15 // If you use this software in a product, an acknowledgment
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16 // in the product documentation would be appreciated but is not required.
+
17 //
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18 // 2. Altered source versions must be plainly marked as such,
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19 // and must not be misrepresented as being the original software.
+
20 //
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21 // 3. This notice may not be removed or altered from any source distribution.
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22 //
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24 
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25 #ifndef SFML_SOUND_H
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26 #define SFML_SOUND_H
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27 
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29 // Headers
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31 #include <SFML/Audio/Export.h>
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32 #include <SFML/Audio/SoundStatus.h>
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33 #include <SFML/Audio/Types.h>
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34 #include <SFML/System/Time.h>
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35 #include <SFML/System/Vector3.h>
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100 
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112 CSFML_AUDIO_API void sfSound_setBuffer(sfSound* sound, const sfSoundBuffer* buffer);
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136 CSFML_AUDIO_API void sfSound_setLoop(sfSound* sound, sfBool loop);
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171 CSFML_AUDIO_API void sfSound_setPitch(sfSound* sound, float pitch);
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172 
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183 CSFML_AUDIO_API void sfSound_setVolume(sfSound* sound, float volume);
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212 
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227 CSFML_AUDIO_API void sfSound_setMinDistance(sfSound* sound, float distance);
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228 
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245 CSFML_AUDIO_API void sfSound_setAttenuation(sfSound* sound, float attenuation);
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246 
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257 CSFML_AUDIO_API void sfSound_setPlayingOffset(sfSound* sound, sfTime timeOffset);
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258 
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267 CSFML_AUDIO_API float sfSound_getPitch(const sfSound* sound);
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268 
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277 CSFML_AUDIO_API float sfSound_getVolume(const sfSound* sound);
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331 #endif // SFML_SOUND_H
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+ + + + -- cgit v1.2.3