#include "Debug.h" #include "Sdk.h" #include "Renderer.h" #include "Engine.h" void Debug::OnInitialise() { } void Debug::OnMenuMainWindow() { int idleUnits = 0; PlayerArray* playerArray = Engine::Get()->GetPlayerArray(); ImGui::Separator(); ImGui::Text("Debug"); //ImGui::Text("Idle: %d", idleUnit); if (ImGui::Button("nothing")) { } ImGui::Separator(); } void Debug::OnShutdown() { } void Debug::OnUnitCreated(Unit* unit) { //printf("Created %s\n", unit->pUnitData->name); }