From f07b2ff244c83328b19c82c9d724911958d0ae2b Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Thu, 16 Jul 2020 17:04:20 +0200 Subject: added license --- Core.cpp | 1 + LICENSE | 674 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Source.cpp | 7 +- 3 files changed, 681 insertions(+), 1 deletion(-) create mode 100644 LICENSE diff --git a/Core.cpp b/Core.cpp index dd709bb..5ff0aee 100644 --- a/Core.cpp +++ b/Core.cpp @@ -82,6 +82,7 @@ void __fastcall OnCreateUnitHook(Registers* registers) Core::Core() { + printf("Core::Core()\n"); onCreateUnitHook.Hook((BYTE*)GetModuleHandle(NULL) + Offsets::createUnitHook, (BYTE*)OnCreateUnitHook, 15); FeatureManager* featureManager = FeatureManager::Get(); diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..e72bfdd --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/Source.cpp b/Source.cpp index e4459e4..d6793c9 100644 --- a/Source.cpp +++ b/Source.cpp @@ -64,6 +64,7 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval { if (firstTime) { + printf("5\n"); firstTime = false; //only once //get device @@ -200,13 +201,14 @@ DWORD __stdcall InitHooks(LPVOID hModule) { OnDllAttach(hModule); + printf("1\n"); HMODULE hDXGIDLL = 0; do { hDXGIDLL = GetModuleHandleA("dxgi.dll"); Sleep(100); } while (!hDXGIDLL); - + printf("2\n"); IDXGISwapChain* pSwapChain; WNDCLASSEXA wc = { sizeof(WNDCLASSEX), CS_CLASSDC, DXGIMsgProc, 0L, 0L, GetModuleHandleA(NULL), NULL, NULL, NULL, NULL, "DX", NULL }; @@ -268,7 +270,10 @@ DWORD __stdcall InitHooks(LPVOID hModule) phookD3D11Present = (D3D11PresentHook)(DWORD_PTR*)pSwapChainVtable[8]; VmtHook presentHook = VmtHook((void**)pSwapChainVtable); + + printf("3\n"); presentHook.Hook(8, hookD3D11Present); + printf("4\n"); pDevice->Release(); pContext->Release(); -- cgit v1.2.3 From 1f75a0b4d28c720b0241e4e80d1cd708a9ce6c6f Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Fri, 24 Jul 2020 13:28:19 +0200 Subject: Updated some stuff. Still not working for current game version --- Offsets.cpp | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/Offsets.cpp b/Offsets.cpp index 7a568ab..cee34de 100644 --- a/Offsets.cpp +++ b/Offsets.cpp @@ -2,39 +2,39 @@ namespace Offsets { - //48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //4 - //48 8D 0D ? ? ? ? E8 ? ? ? ? 0F B6 C0 //4 - int64_t pathfindingSystem = 0x29A3AE0; + //48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //5 + int64_t pathfindingSystem = 0x2bb6e10; - //48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //4 - int64_t mainScreen = 0x2991980; + //48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //5 + int64_t mainScreen = 0x2ba4988; - //48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40 //3 - int64_t tribePanelInven = 0x2992EE0; + //48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40 //4 + int64_t tribePanelInven = 0x2ba5ed0; - //48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10 //3 + //48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10 //4 int64_t tribePanelInven_localPlayer = 0x208; - //49 83 BF ? ? ? ? ? 0F 86 ? ? ? ? 48 8B + 0xE - int64_t pAVGame = 0x2983AD0; + //4C 8B 05 ? ? ? ? 45 84 + int64_t pAVGame = 0x2b96dd8; + //TODO %s: %d/%d //MinimapText 88 85 ? ? ? ? 41 8B 46 0C //2 - int64_t minimapHookOffset = 0xc26e49; + int64_t minimapHookOffset = 0xcb1646; //Functions - int64_t printNotification = 0xc1d320; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //3 - int64_t printBottomText = 0xc0c680; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //3 - int64_t pauseGame = 0x81ddd0; //48 89 5C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80 //2 + int64_t printNotification = 0xca7b10; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //4 + int64_t printBottomText = 0xc914d0; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //4 + int64_t pauseGame = 0x874620; //48 89 5C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80 //3 - //E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2 - 0x94 //0 - int64_t sendChat = 0x9AC090; + //E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2 - 0x94 //1 + int64_t sendChat = 0xa158c0; - int64_t createUnitHook = 0xE06260; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //2 + int64_t createUnitHook = 0xeacf60; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //3 int64_t playerArrayStart = 0x2a8; //Manual Update //CustomLoadingScreen - int64_t pathToLoadScreen = 0x1E72D20; // /resources/loading_slash.png - int64_t loadPathToLoadScreen = 0xEEA8EE; // x-ref /resources/loading_slash.png + int64_t pathToLoadScreen = 0x2012278; // /resources/loading_slash.png + int64_t loadPathToLoadScreen = 0xfe0eae; // x-ref /resources/loading_slash.png } \ No newline at end of file -- cgit v1.2.3 From cdc71b248d67fa5d1ac10a4a35ac3a58f757255e Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Fri, 31 Jul 2020 16:14:55 +0200 Subject: Working minimal version --- CastleManager.cpp | 4 +-- Classes.h | 74 +++++++++++++++++++++++++++++-------------------------- Core.cpp | 38 ++++++++++++++-------------- Debug.cpp | 4 +-- ESP.cpp | 53 ++++++++++++++++++++------------------- Engine.cpp | 11 +-------- Engine.h | 1 - MinimapText.cpp | 2 +- Offsets.cpp | 10 ++++---- RelicManager.cpp | 6 ++--- Source.cpp | 4 +-- 11 files changed, 101 insertions(+), 106 deletions(-) diff --git a/CastleManager.cpp b/CastleManager.cpp index 373d6e5..2b7ab6f 100644 --- a/CastleManager.cpp +++ b/CastleManager.cpp @@ -39,13 +39,13 @@ void CastleManager::OnUnitCreated(Unit* unit) { return; } - Player* owningPlayer = unit->pOwner; + Player* owningPlayer = unit->GetOwner(); if (!owningPlayer || owningPlayer == Engine::Get()->GetLocalPlayer()) { return; } - if (strcmp("CSTL", unit->pUnitData->name) == 0) + if (strcmp("CSTL", unit->GetUnitData()->GetName()) == 0) { std::string message = std::string(owningPlayer->name) + " is building a castle!"; const char* charMessage = message.c_str(); diff --git a/Classes.h b/Classes.h index 6f4e3fe..8f91625 100644 --- a/Classes.h +++ b/Classes.h @@ -281,52 +281,56 @@ public: class UnitData { public: - char pad_0x0000[0x20]; //0x0000 - __int16 Class; //0x0020 - char pad_0x0022[0x26]; //0x0022 - __int16 unk; //0x0048 - __int16 maxHp; //0x004A - char pad_0x004C[0x8]; //0x004C - float collisionX; //0x0054 - float collisionY; //0x0058 - float collisionZ; //0x005C - char pad_0x0060[0x120]; //0x0060 - char* name; //0x0180 -}; //Size=0x0408 + char* GetName() + { + return *reinterpret_cast(*(uint64_t*)this + 0x848); + } + + Vector3 GetCollision() + { + return *(Vector3*)(*(uint64_t*)this + 0x718); + } + +}; class Unit { -public: - char pad_0x0000[0x10]; //0x0000 - UnitData* pUnitData; //0x0010 - Player* pOwner; //0x0018 - char pad_0x0020[0x70]; //0x0020 - float fHealth; //0x0090 - char pad_0x0094[0x4]; //0x0094 - Vector3 position; - - //When moving sadly height isnt set. When attack it works. - Vector3* GetTargetPosition() +private: + float GetPosX() + { + int32_t position = *reinterpret_cast((uint64_t)this + 0x1a0) ^ 0x187F64ADC21CDE88 ^ 0x4F019E376DDAD1E5; + return *(float*)(&position); + } + + float GetPosY() { - uint64_t actionList = *reinterpret_cast((uint64_t)this + 0x288); - if (!actionList){return NULL;} - uint64_t targetDataWrapper = *reinterpret_cast(actionList + 0x10); - if (!targetDataWrapper) { return NULL; } - uint64_t actionMoveTo = *reinterpret_cast(targetDataWrapper); - if (!actionMoveTo) { return NULL; } - return reinterpret_cast(actionMoveTo + 0x38); + int32_t position = *reinterpret_cast((uint64_t)this + 0x308) ^ 0x51E534524D81CFA6; + return *(float*)(&position); } + float GetPosZ() + { + int32_t position = (*reinterpret_cast((uint64_t)this + 0x3f8) - 0x17258AE0D9C58D92 ) ^ 0x78E0AFEAF822FC61; + return *(float*)(&position); + } +public: + + UnitData* GetUnitData() + { + return reinterpret_cast((uint64_t)this + 0x10); + } - typedef char(__fastcall* fhsMoveToCaller)(Unit* unit, Unit* targetUnit, World* world, int64_t zero, float xPos, float yPos, int zero2); - void MoveTo(World* world, float xPos, float yPos) + Player* GetOwner() { - static fhsMoveToCaller moveUnitCaller = (fhsMoveToCaller)((int64_t)GetModuleHandle(NULL) + 0xc863a0); //outdated and desync - moveUnitCaller(this, 0, world, 0, xPos, yPos, 0); + return *reinterpret_cast((uint64_t)this + 0x18); } -}; //Size=0x0250 + Vector3 GetPosition() + { + return Vector3(GetPosX(), GetPosY(), GetPosZ()); + } +}; class ObjectManager { diff --git a/Core.cpp b/Core.cpp index 5ff0aee..318fba2 100644 --- a/Core.cpp +++ b/Core.cpp @@ -82,20 +82,20 @@ void __fastcall OnCreateUnitHook(Registers* registers) Core::Core() { - printf("Core::Core()\n"); - onCreateUnitHook.Hook((BYTE*)GetModuleHandle(NULL) + Offsets::createUnitHook, (BYTE*)OnCreateUnitHook, 15); + //printf("Core::Core()\n"); + //onCreateUnitHook.Hook((BYTE*)GetModuleHandle(NULL) + Offsets::createUnitHook, (BYTE*)OnCreateUnitHook, 15); FeatureManager* featureManager = FeatureManager::Get(); - featureManager->RegisterFeature(new InitialiseOffsets()); + //featureManager->RegisterFeature(new InitialiseOffsets()); //Register Features here - featureManager->RegisterFeature(new ResourceInformation()); + //featureManager->RegisterFeature(new ResourceInformation()); featureManager->RegisterFeature(new ESP()); featureManager->RegisterFeature(new MinimapText()); - featureManager->RegisterFeature(new RelicManager()); - featureManager->RegisterFeature(new CustomLoadingScreen("C:\\wallpaper.jpg")); + //featureManager->RegisterFeature(new RelicManager()); + //featureManager->RegisterFeature(new CustomLoadingScreen("C:\\wallpaper.jpg")); //featureManager->RegisterFeature(new PauseManager()); - featureManager->RegisterFeature(new CastleManager()); + //featureManager->RegisterFeature(new CastleManager()); #ifdef _DEBUG featureManager->RegisterFeature(new Debug()); @@ -124,19 +124,20 @@ void createPlayerTreeNode(Player* player, int playerIndex) Unit* unit = player->pObjectManager->units[i]; if (!unit) { continue; } - if (unit->pOwner == player) + if (unit->GetOwner() == player) { ImGui::Text("%p", unit); ImGui::SameLine(); - ImGui::Text("%s", unit->pUnitData->name); + ImGui::Text("%s", unit->GetUnitData()->GetName()); + ImGui::Text("%f %f %f", unit->GetPosition().x, unit->GetPosition().y, unit->GetPosition().z); ImGui::SameLine(); - std::string text = std::string("Copy##") + std::string(unit->pUnitData->name) + std::to_string(i); + //std::string text = std::string("Copy##") + std::string(unit->GetUnitData()->GetName()) + std::to_string(i); - if (ImGui::Button(text.c_str())) + if (ImGui::Button("Copy")) { Utility::CopyToClipboard((uint64_t)unit); } - std::string vmtTree = std::string("VMT##") + std::string(unit->pUnitData->name) + "VMT"; + /*std::string vmtTree = std::string("VMT##") + std::string(unit->pUnitData->name) + "VMT"; if (ImGui::TreeNode(vmtTree.c_str())) { for (int vmtIndex = 0; vmtIndex < 175; vmtIndex++) @@ -150,9 +151,9 @@ void createPlayerTreeNode(Player* player, int playerIndex) } } ImGui::TreePop(); - } + }*/ - if (unit->pUnitData->Class == (int16_t)EnumUnitDataClass::Building) + /*if (unit->pUnitData->Class == (int16_t)EnumUnitDataClass::Building) { buildingCount++; } @@ -163,7 +164,7 @@ void createPlayerTreeNode(Player* player, int playerIndex) if (unit->pUnitData->Class == (int16_t)EnumUnitDataClass::Cavalry) { calavaryCount++; - } + }*/ } } ImGui::Text("Buildings %.d", buildingCount); @@ -182,7 +183,6 @@ void Core::OnPresent() { __try { - //printf("Valid: "); MainScreen* mainScreen = Engine::Get()->GetMainScreen(); if (!mainScreen) { @@ -194,7 +194,7 @@ void Core::OnPresent() { return; } - //printf(" world %p", world); + //printf("world %p", world); PlayerArray* playerArray = world->pPlayerArray; if (!playerArray) @@ -216,7 +216,7 @@ void Core::OnPresent() for (int i = 0; i < gaiaPlayer->pObjectManager->Count; i++) { Unit* unit = gaiaPlayer->pObjectManager->units[i]; - if (!unit || unit->pUnitData->Class == -1) + if (!unit /*|| unit->GetUnitData()->Class == -1*/) { continue; } @@ -239,7 +239,7 @@ void Core::OnPresent() for (int j = 0; j < player->pObjectManager->Count; j++) { Unit* unit = player->pObjectManager->units[j]; - if (!unit || unit->pUnitData->Class == -1) + if (!unit /*|| unit->pUnitData->Class == -1*/) { continue; } diff --git a/Debug.cpp b/Debug.cpp index 5ee1f42..d86d139 100644 --- a/Debug.cpp +++ b/Debug.cpp @@ -18,9 +18,9 @@ void Debug::OnMenuMainWindow() ImGui::Separator(); ImGui::Text("Debug"); //ImGui::Text("Idle: %d", idleUnit); - if (ImGui::Button("Flare")) + if (ImGui::Button("nothing")) { - Engine::Get()->Flare(100.f, 100.f); + } ImGui::Separator(); } diff --git a/ESP.cpp b/ESP.cpp index 3cd3122..8e8b1b3 100644 --- a/ESP.cpp +++ b/ESP.cpp @@ -12,24 +12,24 @@ uint32_t ESP::colors_hex[8] = { 0xff0000ff, 0xffff0000,0xff00ff00,0xffffff00,0xf void ESP::DrawBox(Unit* unit, int32_t color, bool drawName = false) { - Vector3 one3 = unit->position; - one3.x -= unit->pUnitData->collisionX; - one3.y -= unit->pUnitData->collisionY; + Vector3 one3 = unit->GetPosition(); + one3.x -= unit->GetUnitData()->GetCollision().x; + one3.y -= unit->GetUnitData()->GetCollision().y; Vector2 one = Engine::Get()->worldToScreen(one3); - Vector3 two3 = unit->position; - two3.x += unit->pUnitData->collisionX; - two3.y += unit->pUnitData->collisionY; + Vector3 two3 = unit->GetPosition(); + two3.x += unit->GetUnitData()->GetCollision().x; + two3.y += unit->GetUnitData()->GetCollision().y; Vector2 two = Engine::Get()->worldToScreen(two3); - Vector3 three3 = unit->position; - three3.x -= unit->pUnitData->collisionX; - three3.y += unit->pUnitData->collisionY; + Vector3 three3 = unit->GetPosition(); + three3.x -= unit->GetUnitData()->GetCollision().x; + three3.y += unit->GetUnitData()->GetCollision().y; Vector2 three = Engine::Get()->worldToScreen(three3); - Vector3 four3 = unit->position; - four3.x += unit->pUnitData->collisionX; - four3.y -= unit->pUnitData->collisionY; + Vector3 four3 = unit->GetPosition(); + four3.x += unit->GetUnitData()->GetCollision().x; + four3.y -= unit->GetUnitData()->GetCollision().y; Vector2 four = Engine::Get()->worldToScreen(four3); ImVec2 ivOne = ImVec2(one.x, one.y); @@ -42,10 +42,10 @@ void ESP::DrawBox(Unit* unit, int32_t color, bool drawName = false) if (drawName) { - Vector3 textPos = unit->position; + Vector3 textPos = unit->GetPosition(); Vector2 screenTextPos = Engine::Get()->worldToScreen(textPos); ImVec2 ivTextPos = ImVec2(screenTextPos.x, screenTextPos.y); - Renderer::Get()->RenderText(unit->pUnitData->name, ivTextPos, 16, color, false); + Renderer::Get()->RenderText(std::string(unit->GetUnitData()->GetName()), ivTextPos, 16, color, false); } } @@ -84,7 +84,7 @@ void ESP::DrawCircle(Unit* unit, int radius, int32_t color, int smoothness = 16, { static const float PI = 3.14159265358979323846f; int32_t tileSize = Engine::Get()->GetWorld()->pMap->GetTileSize(); - Vector3 center = unit->position; + Vector3 center = unit->GetPosition(); std::vector screeenPoints; @@ -106,7 +106,7 @@ void ESP::DrawCircle(Unit* unit, int radius, int32_t color, int smoothness = 16, { Vector2 screenTextPos = Engine::Get()->worldToScreen(center); ImVec2 ivTextPos = ImVec2(screenTextPos.x, screenTextPos.y); - Renderer::Get()->RenderText(unit->pUnitData->name, ivTextPos, 16, color, false); + Renderer::Get()->RenderText(unit->GetUnitData()->GetName(), ivTextPos, 16, color, false); } } @@ -135,12 +135,12 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) { if (playerUnitEsp[playerIndex]) { - if (strcmp(unit->pUnitData->name, "FLARE") == 0) + if (strcmp(unit->GetUnitData()->GetName(), "FLARE") == 0) { return; //Dont display annoying flares that Bots use } - if (siegeImpactLocation) + /*if (siegeImpactLocation) { if (std::string(unit->pUnitData->name).find("Projectile Scorpion") != std::string::npos) { @@ -171,14 +171,15 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) Renderer::Get()->RenderCircleFilled(ImVec2(screenDestinationPos.x, screenDestinationPos.y), 30, colors_hex[*player->pColor] & 0x77ffffff); } } - } + }*/ - if (unit->pUnitData->Class == (int16_t)EnumUnitDataClass::Miscellaneous) + /*if (unit->pUnitData->Class == (int16_t)EnumUnitDataClass::Miscellaneous) { return; } - if (strcmp(unit->pUnitData->name, "CSTL") == 0) + */ + if (strcmp(unit->GetUnitData()->GetName(), "CSTL") == 0) { DrawBox(unit, colors_hex[*player->pColor], true); return; @@ -186,12 +187,12 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) DrawBox(unit, colors_hex[*player->pColor], playerUnitNameEsp[playerIndex]); - if (trebuchetESP && (std::string(unit->pUnitData->name).find("TREBU") != std::string::npos || std::string(unit->pUnitData->name).find("PTREB") != std::string::npos)) + if (trebuchetESP && (std::string(unit->GetUnitData()->GetName()).find("TREBU") != std::string::npos || std::string(unit->GetUnitData()->GetName()).find("PTREB") != std::string::npos)) { DrawCircle(unit, 16, colors_hex[*player->pColor], 100, 2, true); } - if (playerUnitDestinationEsp[playerIndex]) + /*if (playerUnitDestinationEsp[playerIndex]) { Vector3* targetPosition = unit->GetTargetPosition(); if (!targetPosition || targetPosition->x <= 0 || targetPosition->y <= 0) { return; } @@ -199,7 +200,7 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) Vector2 screenPos = Engine::Get()->worldToScreen(unit); Vector2 screenTargetPos = Engine::Get()->worldToScreen(*targetPosition); Renderer::Get()->RenderLine(ImVec2(screenPos.x, screenPos.y), ImVec2(screenTargetPos.x, screenTargetPos.y), colors_hex[*player->pColor]); - } + }*/ } } @@ -219,7 +220,7 @@ void ESP::OnNeutralUnit(Unit* unit) { if (gaiaESP || goldESP || stoneESP) { - std::string unitName = unit->pUnitData->name; + std::string unitName = unit->GetUnitData()->GetName(); Vector2 screenPos = Engine::Get()->worldToScreen(unit); if (goldESP && strcmp(unitName.c_str(), "GOLDM") == 0) @@ -290,7 +291,7 @@ void ESP::OnMenuMainWindow() { ImGui::Separator(); ImGui::Text("Siege ESP"); - ImGui::Checkbox("Siege Impact", &siegeImpactLocation); + //ImGui::Checkbox("Siege Impact", &siegeImpactLocation); ImGui::Checkbox("Trebuchet range", &trebuchetESP); ImGui::Separator(); ImGui::Text("Resource ESP"); diff --git a/Engine.cpp b/Engine.cpp index 3619af9..7f797dc 100644 --- a/Engine.cpp +++ b/Engine.cpp @@ -92,7 +92,7 @@ Vector2 Engine::worldToScreen(Vector3 position) const Vector2 Engine::worldToScreen(Unit* unit) const { - return worldToScreen(unit->position); + return worldToScreen(unit->GetPosition()); } uint32_t Engine::GetPlayerColor(int colorIndex) const @@ -249,12 +249,3 @@ void Engine::PrintBottomNotification(const char* message, unsigned int hexcolor) static tPrintBottomText fPrintBottomText = (tPrintBottomText)(base + Offsets::printBottomText); fPrintBottomText(GetMainScreen()->pGameScreen, message, hexcolor, 0xffffffffffffffff); //Color format: RBGA } - -int64_t Engine::Flare(float xPos, float yPos) const -{ - typedef __int64(__fastcall* tCreateFlare) (Player* player, __int64 hundert12, __int64 zero1, __int64 zero2, float xPos, float yPos, int64_t zero3, int64_t zero4); - static tCreateFlare fCreateFlare = (tCreateFlare)(base + 0xc31270); - - return fCreateFlare(GetLocalPlayer(), 0x112, 0, 0, 220.f, 220.f, 0, 0); - //__usercall fhsCreateFlare_MAYBE_7FF718CF1270@( __int64 a3_zero@, __int64 a4_zero@, float xPos@, float yPos@, __int64 a5_zero, int a6_Zero) -} diff --git a/Engine.h b/Engine.h index ca427de..692418c 100644 --- a/Engine.h +++ b/Engine.h @@ -45,5 +45,4 @@ public: void SendChat(const char* message, bool teamchat = false) const; void PrintNotification(const char* message) const; void PrintBottomNotification(const char* message, unsigned int hexcolor) const; - int64_t Flare(float xPos, float yPos) const; }; \ No newline at end of file diff --git a/MinimapText.cpp b/MinimapText.cpp index 974558d..0153d77 100644 --- a/MinimapText.cpp +++ b/MinimapText.cpp @@ -102,7 +102,7 @@ void MinimapText::OnInitialise() { hookEnabled = &enabled; - minimapHook.Hook((BYTE*)(int64_t)GetModuleHandle(NULL) + Offsets::minimapHookOffset, (BYTE*)minimapProxy, 14); + minimapHook.Hook((BYTE*)(int64_t)GetModuleHandle(NULL) + Offsets::minimapHookOffset, (BYTE*)minimapProxy, 20); } void MinimapText::OnShutdown() diff --git a/Offsets.cpp b/Offsets.cpp index cee34de..56695f7 100644 --- a/Offsets.cpp +++ b/Offsets.cpp @@ -3,23 +3,23 @@ namespace Offsets { //48 8D 0D ? ? ? ? 41 B8 ? ? ? ? E8 ? ? ? ? 33 C0 //5 - int64_t pathfindingSystem = 0x2bb6e10; + int64_t pathfindingSystem = 0x2BB80D0; //48 8B 0D ? ? ? ? E8 ? ? ? ? C6 85 //5 - int64_t mainScreen = 0x2ba4988; + int64_t mainScreen = 0x2BA5C48; //48 8B 0D ? ? ? ? 48 85 C9 0F 84 ? ? ? ? 40 //4 - int64_t tribePanelInven = 0x2ba5ed0; + int64_t tribePanelInven = 0x2BA7190; //48 8B 83 ? ? ? ? 48 8B 48 70 F3 0F 10 //4 int64_t tribePanelInven_localPlayer = 0x208; //4C 8B 05 ? ? ? ? 45 84 - int64_t pAVGame = 0x2b96dd8; + int64_t pAVGame = 0x2B98098; //TODO %s: %d/%d //MinimapText 88 85 ? ? ? ? 41 8B 46 0C //2 - int64_t minimapHookOffset = 0xcb1646; + int64_t minimapHookOffset = 0xCB2616; //Functions int64_t printNotification = 0xca7b10; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //4 diff --git a/RelicManager.cpp b/RelicManager.cpp index 74d259a..db5306c 100644 --- a/RelicManager.cpp +++ b/RelicManager.cpp @@ -21,7 +21,7 @@ void RelicManager::OnMenuMainWindow() { continue; } - if (strcmp(unit->pUnitData->name, "RELIC") == 0) + if (strcmp(unit->GetUnitData()->GetName(), "RELIC") == 0) { relics.push_back(unit); } @@ -36,7 +36,7 @@ void RelicManager::OnMenuMainWindow() if (ImGui::Button("<")) { currentRelic = (currentRelic - 1) % relics.size(); - Engine::Get()->GetLocalPlayer()->SetCameraPosition(relics[currentRelic]->position); + Engine::Get()->GetLocalPlayer()->SetCameraPosition(relics[currentRelic]->GetPosition()); } ImGui::SameLine(); ImGui::Text("%d/%d", currentRelic + 1, relics.size()); @@ -44,7 +44,7 @@ void RelicManager::OnMenuMainWindow() if (ImGui::Button(">")) { currentRelic = (currentRelic + 1) % relics.size(); - Engine::Get()->GetLocalPlayer()->SetCameraPosition(relics[currentRelic]->position); + Engine::Get()->GetLocalPlayer()->SetCameraPosition(relics[currentRelic]->GetPosition()); } } ImGui::Separator(); diff --git a/Source.cpp b/Source.cpp index d6793c9..7bfb773 100644 --- a/Source.cpp +++ b/Source.cpp @@ -287,11 +287,11 @@ DWORD __stdcall InitHooks(LPVOID hModule) presentHook.Unhook(); - Sleep(1000); + Sleep(100); (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)OriginalWndProcHandler); - Sleep(1000); + Sleep(100); FreeLibraryAndExitThread((HMODULE)hModule, 0); } -- cgit v1.2.3 From be9a9b51f2258cceb7cf911c3e6981134c06a552 Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Sat, 1 Aug 2020 14:27:24 +0200 Subject: Updates more features to current game version: - CastleManager - RelicManager - CustomLoadingScreen --- CastleManager.cpp | 12 ++++++++++-- Core.cpp | 12 +++++------- Engine.cpp | 11 +---------- Engine.h | 1 - InitialiseOffsets.cpp | 6 +----- Offsets.cpp | 13 ++++++------- Offsets.h | 1 - 7 files changed, 23 insertions(+), 33 deletions(-) diff --git a/CastleManager.cpp b/CastleManager.cpp index 2b7ab6f..6b85e36 100644 --- a/CastleManager.cpp +++ b/CastleManager.cpp @@ -11,6 +11,7 @@ bool warningEnabled = true; int notification = 0; +ThreadSafeQueue localMessages; ThreadSafeQueue teamMessages; ThreadSafeQueue allMessages; @@ -40,7 +41,7 @@ void CastleManager::OnUnitCreated(Unit* unit) return; } Player* owningPlayer = unit->GetOwner(); - if (!owningPlayer || owningPlayer == Engine::Get()->GetLocalPlayer()) + if (!owningPlayer /*|| owningPlayer == Engine::Get()->GetLocalPlayer()*/) { return; } @@ -53,7 +54,7 @@ void CastleManager::OnUnitCreated(Unit* unit) switch (notification) { case 0: - Engine::Get()->PrintNotification(charMessage); + localMessages.push(message); break; case 1: teamMessages.push(message); @@ -69,6 +70,13 @@ void CastleManager::OnUnitCreated(Unit* unit) void CastleManager::OnMenuMainWindow() { + if (!localMessages.isEmpty()) + { + std::string message; + localMessages.pop(message); + Engine::Get()->PrintNotification(message.c_str()); + } + if (!teamMessages.isEmpty()) { std::string message; diff --git a/Core.cpp b/Core.cpp index 318fba2..17f0f03 100644 --- a/Core.cpp +++ b/Core.cpp @@ -82,20 +82,18 @@ void __fastcall OnCreateUnitHook(Registers* registers) Core::Core() { - //printf("Core::Core()\n"); - //onCreateUnitHook.Hook((BYTE*)GetModuleHandle(NULL) + Offsets::createUnitHook, (BYTE*)OnCreateUnitHook, 15); + onCreateUnitHook.Hook((BYTE*)GetModuleHandle(NULL) + Offsets::createUnitHook, (BYTE*)OnCreateUnitHook, 15); FeatureManager* featureManager = FeatureManager::Get(); //featureManager->RegisterFeature(new InitialiseOffsets()); //Register Features here - //featureManager->RegisterFeature(new ResourceInformation()); + featureManager->RegisterFeature(new ResourceInformation()); featureManager->RegisterFeature(new ESP()); featureManager->RegisterFeature(new MinimapText()); - //featureManager->RegisterFeature(new RelicManager()); - //featureManager->RegisterFeature(new CustomLoadingScreen("C:\\wallpaper.jpg")); - //featureManager->RegisterFeature(new PauseManager()); - //featureManager->RegisterFeature(new CastleManager()); + featureManager->RegisterFeature(new RelicManager()); + featureManager->RegisterFeature(new CustomLoadingScreen("C:\\wallpaper.jpg")); + featureManager->RegisterFeature(new CastleManager()); #ifdef _DEBUG featureManager->RegisterFeature(new Debug()); diff --git a/Engine.cpp b/Engine.cpp index 7f797dc..bb3db2a 100644 --- a/Engine.cpp +++ b/Engine.cpp @@ -208,15 +208,6 @@ Player* Engine::GetLocalPlayer() const return *reinterpret_cast(tribePanelInven + Offsets::tribePanelInven_localPlayer); } -// -//Pauses the game -void Engine::PauseGame() const -{ - typedef int64_t(__fastcall* tPauseGame)(CommHandler* CommHandler); - static tPauseGame fPauseGame = (tPauseGame)(base + Offsets::pauseGame); - fPauseGame(Get()->GetGame()->pCommHandler); -} - // //Sends a chat message. Only to be called from rendering thread void Engine::SendChat(const char* message, bool teamchat) const @@ -240,7 +231,7 @@ void Engine::PrintNotification(const char* message) const { typedef void(__fastcall* tPrintNotification) (GameScreen* AVGameScreen, const char* message, int unknown); static tPrintNotification fPrintNotification = (tPrintNotification)(base + Offsets::printNotification); - fPrintNotification(GetMainScreen()->pGameScreen, message, 1); + fPrintNotification(GetMainScreen()->pGameScreen, message, 0); } void Engine::PrintBottomNotification(const char* message, unsigned int hexcolor) const diff --git a/Engine.h b/Engine.h index 692418c..4344e25 100644 --- a/Engine.h +++ b/Engine.h @@ -41,7 +41,6 @@ public: Player* GetPlayerByName(char* playername) const; Player* GetLocalPlayer() const; - void PauseGame() const; void SendChat(const char* message, bool teamchat = false) const; void PrintNotification(const char* message) const; void PrintBottomNotification(const char* message, unsigned int hexcolor) const; diff --git a/InitialiseOffsets.cpp b/InitialiseOffsets.cpp index 4611db8..d626897 100644 --- a/InitialiseOffsets.cpp +++ b/InitialiseOffsets.cpp @@ -57,11 +57,7 @@ void InitialiseOffsets::OnInitialise() printBottomText = Pattern::FindSignature("AoE2DE_s.exe", "48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41"); printBottomText -= base; printf("printBottomText: %x\n", printBottomText); - - pauseGame = Pattern::FindSignature("AoE2DE_s.exe", "48 89 5C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80"); - pauseGame -= base; - printf("pauseGame: %x\n", pauseGame); - + sendChat = Pattern::FindSignature("AoE2DE_s.exe", "E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2") - 0x94; sendChat -= base; printf("sendChat: %x\n", sendChat); diff --git a/Offsets.cpp b/Offsets.cpp index 56695f7..129d0bf 100644 --- a/Offsets.cpp +++ b/Offsets.cpp @@ -22,19 +22,18 @@ namespace Offsets int64_t minimapHookOffset = 0xCB2616; //Functions - int64_t printNotification = 0xca7b10; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //4 - int64_t printBottomText = 0xc914d0; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //4 - int64_t pauseGame = 0x874620; //48 89 5C 24 ? 55 48 8D 6C 24 ? 48 81 EC ? ? ? ? 80 //3 + int64_t printNotification = 0xCA8AC0; //48 83 EC 48 48 8B 05 ? ? ? ? 4C 8D //4 + int64_t printBottomText = 0xc92480; //48 8B C4 48 83 EC 78 F3 0F 10 05 ? ? ? ? 41 //4 //E8 ? ? ? ? 90 48 8B 05 ? ? ? ? F2 - 0x94 //1 - int64_t sendChat = 0xa158c0; + int64_t sendChat = 0xa16090; - int64_t createUnitHook = 0xeacf60; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //3 + int64_t createUnitHook = 0xeadf40; //48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC 20 8B 41 //4 int64_t playerArrayStart = 0x2a8; //Manual Update //CustomLoadingScreen - int64_t pathToLoadScreen = 0x2012278; // /resources/loading_slash.png - int64_t loadPathToLoadScreen = 0xfe0eae; // x-ref /resources/loading_slash.png + int64_t pathToLoadScreen = 0x2013488; // /resources/loading_slash.png + int64_t loadPathToLoadScreen = 0xfe1ece; // x-ref /resources/loading_slash.png } \ No newline at end of file diff --git a/Offsets.h b/Offsets.h index 74edc51..4530bc0 100644 --- a/Offsets.h +++ b/Offsets.h @@ -18,7 +18,6 @@ namespace Offsets //Functions extern int64_t printNotification; extern int64_t printBottomText; - extern int64_t pauseGame; extern int64_t sendChat; extern int64_t createUnitHook; -- cgit v1.2.3 From ac611e09cf668329703b43c4b88bab63a3398148 Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Sat, 1 Aug 2020 14:45:52 +0200 Subject: Added support for ManualMap by removing TLS callbacks --- Classes.h | 3 +-- Core.cpp | 5 +++-- ESP.cpp | 2 +- Engine.cpp | 10 +++++----- FeatureManager.cpp | 2 -- Source.cpp | 7 ++++++- 6 files changed, 16 insertions(+), 13 deletions(-) diff --git a/Classes.h b/Classes.h index 8f91625..a38687f 100644 --- a/Classes.h +++ b/Classes.h @@ -220,8 +220,7 @@ class Map public: int32_t GetTileSize() { - static int32_t tileOffset = 0x5B38; - return *reinterpret_cast((int64_t)this + tileOffset); + return *reinterpret_cast((int64_t)this + 0x5B38); } }; //Size=0x5CC8 diff --git a/Core.cpp b/Core.cpp index 17f0f03..74ad230 100644 --- a/Core.cpp +++ b/Core.cpp @@ -31,6 +31,9 @@ MidfunctionHook onGameStartHook = MidfunctionHook(); MidfunctionHook onTurnHook = MidfunctionHook(); MidfunctionHook onCreateUnitHook = MidfunctionHook(); + +bool openOverlay = true; + void __fastcall OnGameStartHook(Registers* registers) { FeatureManager::Get()->OnGameStart(); @@ -176,7 +179,6 @@ void createPlayerTreeNode(Player* player, int playerIndex) ImGui::PopStyleColor(); } - void Core::OnPresent() { __try @@ -202,7 +204,6 @@ void Core::OnPresent() //printf(" playerArray %p", playerArray); int64_t totalPlayers = Engine::Get()->GetTotalPlayers(); - static bool openOverlay = true; if (GetAsyncKeyState(VK_INSERT) & 1) { openOverlay = !openOverlay; } Renderer::Get()->BeginScene(); diff --git a/ESP.cpp b/ESP.cpp index 8e8b1b3..dd50c6e 100644 --- a/ESP.cpp +++ b/ESP.cpp @@ -82,7 +82,7 @@ void ESP::DrawBox(Vector3 position, Vector2 edgeSize, int32_t color) void ESP::DrawCircle(Unit* unit, int radius, int32_t color, int smoothness = 16, float thickness = 1.f, bool drawName = false) { - static const float PI = 3.14159265358979323846f; + const float PI = 3.14159265358979323846f; int32_t tileSize = Engine::Get()->GetWorld()->pMap->GetTileSize(); Vector3 center = unit->GetPosition(); diff --git a/Engine.cpp b/Engine.cpp index bb3db2a..f59e68e 100644 --- a/Engine.cpp +++ b/Engine.cpp @@ -72,7 +72,7 @@ PlayerArray* Engine::GetPlayerArray() const Vector2 Engine::worldToScreen(Vector3 position) const { MainScreen* mainScreen = GetMainScreen(); - static int tileSize = GetWorld()->pMap->GetTileSize(); + int tileSize = GetWorld()->pMap->GetTileSize(); float tile_width = tileSize * mainScreen->pGameScreen->pMainView->ScreenPosZ; float tile_height = tileSize * mainScreen->pGameScreen->pMainView->ScreenPosZ; @@ -213,8 +213,8 @@ Player* Engine::GetLocalPlayer() const void Engine::SendChat(const char* message, bool teamchat) const { typedef void(__fastcall* tSendChat) (int64_t game, const char* text); - static tSendChat fSendChat = (tSendChat)(base + Offsets::sendChat); - static int64_t game = *(int64_t*)(base + Offsets::pAVGame); + tSendChat fSendChat = (tSendChat)(base + Offsets::sendChat); + int64_t game = *(int64_t*)(base + Offsets::pAVGame); if (teamchat) { @@ -230,13 +230,13 @@ void Engine::SendChat(const char* message, bool teamchat) const void Engine::PrintNotification(const char* message) const { typedef void(__fastcall* tPrintNotification) (GameScreen* AVGameScreen, const char* message, int unknown); - static tPrintNotification fPrintNotification = (tPrintNotification)(base + Offsets::printNotification); + tPrintNotification fPrintNotification = (tPrintNotification)(base + Offsets::printNotification); fPrintNotification(GetMainScreen()->pGameScreen, message, 0); } void Engine::PrintBottomNotification(const char* message, unsigned int hexcolor) const { typedef void(__fastcall* tPrintBottomText) (GameScreen* AVGameScreen, const char* message, unsigned int hexcolor, int64_t unused); - static tPrintBottomText fPrintBottomText = (tPrintBottomText)(base + Offsets::printBottomText); + tPrintBottomText fPrintBottomText = (tPrintBottomText)(base + Offsets::printBottomText); fPrintBottomText(GetMainScreen()->pGameScreen, message, hexcolor, 0xffffffffffffffff); //Color format: RBGA } diff --git a/FeatureManager.cpp b/FeatureManager.cpp index 8d9b71f..ca7cf66 100644 --- a/FeatureManager.cpp +++ b/FeatureManager.cpp @@ -22,8 +22,6 @@ FeatureManager* FeatureManager::Get() void FeatureManager::RegisterFeature(Feature* feature) { - static int feature_numer = 0; - printf("Registered feature %d\n", feature_numer++); features.push_back(feature); } diff --git a/Source.cpp b/Source.cpp index 7bfb773..045300f 100644 --- a/Source.cpp +++ b/Source.cpp @@ -24,6 +24,8 @@ ID3D11DeviceContext* pContext = nullptr; DWORD_PTR* pSwapChainVtable = nullptr; +Core* core = nullptr; + #include "main.h" //helper funcs @@ -184,7 +186,10 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval ImGui_ImplDX11_NewFrame(); ImGui::NewFrame(); - static Core* core = new Core(); + if (!core) + { + core = new Core(); + } core->OnPresent(); ImGui::EndFrame(); -- cgit v1.2.3 From 344570fdb59f01ef1f3e9f47c8313660c39f6f8f Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Sat, 1 Aug 2020 15:12:35 +0200 Subject: Updated all features --- Classes.h | 12 ++++++++++++ ESP.cpp | 21 ++++++++++----------- 2 files changed, 22 insertions(+), 11 deletions(-) diff --git a/Classes.h b/Classes.h index a38687f..61c5fcf 100644 --- a/Classes.h +++ b/Classes.h @@ -329,6 +329,18 @@ public: { return Vector3(GetPosX(), GetPosY(), GetPosZ()); } + + Vector3* GetTargetPosition() + { + uint64_t actionList = *reinterpret_cast((uint64_t)this + 0x648); + if (!actionList) { return NULL; } + uint64_t targetDataWrapper = *reinterpret_cast(actionList + 0x10); + if (!targetDataWrapper) { return NULL; } + uint64_t actionMoveTo = *reinterpret_cast(targetDataWrapper); + if (!actionMoveTo) { return NULL; } + return reinterpret_cast(actionMoveTo + 0x38); + } + }; class ObjectManager diff --git a/ESP.cpp b/ESP.cpp index dd50c6e..11bf487 100644 --- a/ESP.cpp +++ b/ESP.cpp @@ -101,7 +101,7 @@ void ESP::DrawCircle(Unit* unit, int radius, int32_t color, int smoothness = 16, { Renderer::Get()->RenderLine(screeenPoints[i], screeenPoints[i - 1], color, thickness); } - Renderer::Get()->RenderLine(screeenPoints[0], screeenPoints[screeenPoints.size()-1], color, thickness); + Renderer::Get()->RenderLine(screeenPoints[0], screeenPoints[screeenPoints.size() - 1], color, thickness); if (drawName) { Vector2 screenTextPos = Engine::Get()->worldToScreen(center); @@ -117,7 +117,7 @@ void ESP::LoadConfig() trebuchetESP = config->ReadInt("ESP", "trebuchetESP"); gaiaESP = config->ReadInt("ESP", "gaiaESP"); goldESP = config->ReadInt("ESP", "goldESP"); - stoneESP = config->ReadInt("ESP", "stoneESP"); + stoneESP = config->ReadInt("ESP", "stoneESP"); } void ESP::SaveConfig() @@ -140,9 +140,9 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) return; //Dont display annoying flares that Bots use } - /*if (siegeImpactLocation) + if (siegeImpactLocation) { - if (std::string(unit->pUnitData->name).find("Projectile Scorpion") != std::string::npos) + if (std::string(unit->GetUnitData()->GetName()).find("Projectile Scorpion") != std::string::npos) { Vector3* destination = unit->GetTargetPosition(); if (destination) @@ -152,7 +152,7 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) } } - if (std::string(unit->pUnitData->name).find("Projectile Mangonel") != std::string::npos) + if (std::string(unit->GetUnitData()->GetName()).find("Projectile Mangonel") != std::string::npos) { Vector3* destination = unit->GetTargetPosition(); if (destination) @@ -162,7 +162,7 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) } } - if (std::string(unit->pUnitData->name).find("Projectile Trebuchet") != std::string::npos) + if (std::string(unit->GetUnitData()->GetName()).find("Projectile Trebuchet") != std::string::npos) { Vector3* destination = unit->GetTargetPosition(); if (destination) @@ -171,13 +171,12 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) Renderer::Get()->RenderCircleFilled(ImVec2(screenDestinationPos.x, screenDestinationPos.y), 30, colors_hex[*player->pColor] & 0x77ffffff); } } - }*/ + } /*if (unit->pUnitData->Class == (int16_t)EnumUnitDataClass::Miscellaneous) { return; } - */ if (strcmp(unit->GetUnitData()->GetName(), "CSTL") == 0) { @@ -192,7 +191,7 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) DrawCircle(unit, 16, colors_hex[*player->pColor], 100, 2, true); } - /*if (playerUnitDestinationEsp[playerIndex]) + if (playerUnitDestinationEsp[playerIndex]) { Vector3* targetPosition = unit->GetTargetPosition(); if (!targetPosition || targetPosition->x <= 0 || targetPosition->y <= 0) { return; } @@ -200,7 +199,7 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) Vector2 screenPos = Engine::Get()->worldToScreen(unit); Vector2 screenTargetPos = Engine::Get()->worldToScreen(*targetPosition); Renderer::Get()->RenderLine(ImVec2(screenPos.x, screenPos.y), ImVec2(screenTargetPos.x, screenTargetPos.y), colors_hex[*player->pColor]); - }*/ + } } } @@ -278,7 +277,7 @@ void ESP::OnNeutralUnit(Unit* unit) Renderer::Get()->RenderText(unitName, ImVec2(screenPos.x, screenPos.y), 16, 0xffffffff); return; } - + if (strcmp(unitName.c_str(), "RELIC") == 0) { Renderer::Get()->RenderCircleFilled(ImVec2(screenPos.x, screenPos.y), 50, 0x40ffffff); -- cgit v1.2.3 From a927cae5522db4eadc250a6cda03494f7a8c2a83 Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Sat, 1 Aug 2020 17:25:01 +0200 Subject: added diplomacy ESP --- Classes.h | 24 ++++++++++++++++++++++++ ESP.cpp | 21 +++++++++++++++++++++ ESP.h | 3 +++ Engine.cpp | 25 +++++++++++++++++++++++++ Engine.h | 1 + 5 files changed, 74 insertions(+) diff --git a/Classes.h b/Classes.h index 61c5fcf..872a627 100644 --- a/Classes.h +++ b/Classes.h @@ -1,6 +1,7 @@ #pragma once // Generated using ReClass 2016 #include +#include "Engine.h" struct Vector4 { @@ -191,6 +192,29 @@ public: yScreenPos = pos.y; } + bool IsAllied(Player* other) + { + int32_t playerNumber = Engine::Get()->GetPlayerNumber(other); + int32_t* diplomacy = (int32_t*)((int64_t)this + 0xd0); + return *(diplomacy + playerNumber) == 2; + } + + bool IsEnemy(Player* other) + { + int32_t playerNumber = Engine::Get()->GetPlayerNumber(other); + int32_t* diplomacy = (int32_t*)((int64_t)this + 0xd0); + return *(diplomacy + playerNumber) == 4; + } + + bool IsNeutral(Player* other) + { + int32_t playerNumber = Engine::Get()->GetPlayerNumber(other); + int32_t* diplomacy = (int32_t*)((int64_t)this + 0xd0); + + //TODO is 0 correct? + return *(diplomacy + playerNumber) == 1; + } + }; //Size=0x93A0 class World diff --git a/ESP.cpp b/ESP.cpp index 11bf487..1df2f68 100644 --- a/ESP.cpp +++ b/ESP.cpp @@ -135,6 +135,20 @@ void ESP::OnUnitIteration(Unit* unit, Player* player, int playerIndex) { if (playerUnitEsp[playerIndex]) { + if (!allyEsp && Engine::Get()->GetLocalPlayer()->IsAllied(player)) + { + return; + } + + if (!neutralEsp && Engine::Get()->GetLocalPlayer()->IsNeutral(player)) + { + return; + } + + if (!enemyEsp && Engine::Get()->GetLocalPlayer()->IsEnemy(player)) + { + return; + } if (strcmp(unit->GetUnitData()->GetName(), "FLARE") == 0) { return; //Dont display annoying flares that Bots use @@ -289,6 +303,13 @@ void ESP::OnNeutralUnit(Unit* unit) void ESP::OnMenuMainWindow() { ImGui::Separator(); + ImGui::Text("Diplomacy ESP"); + ImGui::Checkbox("Ally", &allyEsp); + ImGui::SameLine(); + ImGui::Checkbox("Neutral", &neutralEsp); + ImGui::SameLine(); + ImGui::Checkbox("Enemy", &enemyEsp); + ImGui::Text("Siege ESP"); //ImGui::Checkbox("Siege Impact", &siegeImpactLocation); ImGui::Checkbox("Trebuchet range", &trebuchetESP); diff --git a/ESP.h b/ESP.h index a6d9b1e..ab58148 100644 --- a/ESP.h +++ b/ESP.h @@ -12,6 +12,9 @@ class ESP : public Feature bool stoneESP = true; bool trebuchetESP = true; bool siegeImpactLocation = true; + bool allyEsp = false; + bool neutralEsp = true; + bool enemyEsp = true; bool playerUnitEsp[9] = { true,true,true,true,true,true,true,true, true }; bool playerUnitDestinationEsp[9] = { false,false,false,false,false,false,false,false, false }; diff --git a/Engine.cpp b/Engine.cpp index f59e68e..e3adeaa 100644 --- a/Engine.cpp +++ b/Engine.cpp @@ -162,6 +162,31 @@ Player* Engine::GetPlayer(int index) const return playerArray->playerData[index].player; } +//TODO is this stable? +int Engine::GetPlayerNumber(Player* player) +{ + const int64_t totalPlayers = GetTotalPlayers(); + + + MainScreen* mainScreen = GetMainScreen(); + + World* main = GetWorld(); + + PlayerArray* playerArray = main->pPlayerArray; + + + for (int i = 0; i <= totalPlayers; i++) + { + if (playerArray->playerData[i].player == player) + { + return i; + } + } + + printf("Failed to GetPlayerNumber()\n"); + return -1; +} + Player* Engine::GetPlayerByName(char* playerName) const { MainScreen* mainScreen = GetMainScreen(); diff --git a/Engine.h b/Engine.h index 4344e25..87cc120 100644 --- a/Engine.h +++ b/Engine.h @@ -38,6 +38,7 @@ public: uint32_t GetPlayerColor(int colorIndex) const; ImVec4 GetPlayerColorImGUI(int colorIndex) const; Player* GetPlayer(int index) const; + int GetPlayerNumber(Player* player); Player* GetPlayerByName(char* playername) const; Player* GetLocalPlayer() const; -- cgit v1.2.3 From 822b531a4f9b8120f1126fbaec085b8b6fab4c57 Mon Sep 17 00:00:00 2001 From: BDKPlayer Date: Sun, 2 Aug 2020 13:34:33 +0200 Subject: Added unit->GetHealth() --- Classes.h | 7 +++++++ Core.cpp | 8 +------- Source.cpp | 19 +++++++++---------- 3 files changed, 17 insertions(+), 17 deletions(-) diff --git a/Classes.h b/Classes.h index 872a627..3f05b31 100644 --- a/Classes.h +++ b/Classes.h @@ -337,6 +337,7 @@ private: int32_t position = (*reinterpret_cast((uint64_t)this + 0x3f8) - 0x17258AE0D9C58D92 ) ^ 0x78E0AFEAF822FC61; return *(float*)(&position); } + public: UnitData* GetUnitData() @@ -354,6 +355,12 @@ public: return Vector3(GetPosX(), GetPosY(), GetPosZ()); } + float GetHealth() + { + int32_t position = (*reinterpret_cast((uint64_t)this + 0x100) + 0x16F41E044E9AB282 - 0x3E3A7DDCA209C1DB); + return *(float*)(&position); + } + Vector3* GetTargetPosition() { uint64_t actionList = *reinterpret_cast((uint64_t)this + 0x648); diff --git a/Core.cpp b/Core.cpp index 74ad230..0e3163e 100644 --- a/Core.cpp +++ b/Core.cpp @@ -27,18 +27,12 @@ #include "Offsets.h" -MidfunctionHook onGameStartHook = MidfunctionHook(); MidfunctionHook onTurnHook = MidfunctionHook(); MidfunctionHook onCreateUnitHook = MidfunctionHook(); bool openOverlay = true; -void __fastcall OnGameStartHook(Registers* registers) -{ - FeatureManager::Get()->OnGameStart(); - printf("OnGameStart()\n"); -} void __fastcall OnTurnHook(Registers* registers) @@ -130,7 +124,7 @@ void createPlayerTreeNode(Player* player, int playerIndex) ImGui::Text("%p", unit); ImGui::SameLine(); ImGui::Text("%s", unit->GetUnitData()->GetName()); - ImGui::Text("%f %f %f", unit->GetPosition().x, unit->GetPosition().y, unit->GetPosition().z); + ImGui::Text("%f %f %f Health: %f", unit->GetPosition().x, unit->GetPosition().y, unit->GetPosition().z, unit->GetHealth()); ImGui::SameLine(); //std::string text = std::string("Copy##") + std::string(unit->GetUnitData()->GetName()) + std::to_string(i); diff --git a/Source.cpp b/Source.cpp index 045300f..ff17667 100644 --- a/Source.cpp +++ b/Source.cpp @@ -66,7 +66,6 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval { if (firstTime) { - printf("5\n"); firstTime = false; //only once //get device @@ -206,16 +205,16 @@ DWORD __stdcall InitHooks(LPVOID hModule) { OnDllAttach(hModule); - printf("1\n"); HMODULE hDXGIDLL = 0; do { hDXGIDLL = GetModuleHandleA("dxgi.dll"); Sleep(100); } while (!hDXGIDLL); - printf("2\n"); + IDXGISwapChain* pSwapChain; + WNDCLASSEXA wc = { sizeof(WNDCLASSEX), CS_CLASSDC, DXGIMsgProc, 0L, 0L, GetModuleHandleA(NULL), NULL, NULL, NULL, NULL, "DX", NULL }; RegisterClassExA(&wc); HWND hWnd = CreateWindowA("DX", NULL, WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, NULL, NULL, wc.hInstance, NULL); @@ -269,16 +268,17 @@ DWORD __stdcall InitHooks(LPVOID hModule) return NULL; } + pSwapChainVtable = (DWORD_PTR*)pSwapChain; pSwapChainVtable = (DWORD_PTR*)pSwapChainVtable[0]; + + phookD3D11Present = (D3D11PresentHook)(DWORD_PTR*)pSwapChainVtable[8]; VmtHook presentHook = VmtHook((void**)pSwapChainVtable); - printf("3\n"); presentHook.Hook(8, hookD3D11Present); - printf("4\n"); pDevice->Release(); pContext->Release(); @@ -289,16 +289,15 @@ DWORD __stdcall InitHooks(LPVOID hModule) } FeatureManager::Get()->OnShutdown(); - + Sleep(200); + core->OnShutdown(); + Sleep(200); presentHook.Unhook(); - Sleep(100); - (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)OriginalWndProcHandler); - Sleep(100); - FreeLibraryAndExitThread((HMODULE)hModule, 0); + Sleep(100); } BOOL __stdcall DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved) -- cgit v1.2.3