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extends Sprite


export (OpenSimplexNoise) var noise
export var speed := 20.0
var pos := 0.0
onready var orig_scale = scale


func _ready():
	pos = rand_range(0,1000)
	
func _process(delta):
	pos += delta*speed
	scale = orig_scale * (1 + noise.get_noise_1d(pos)*0.2)