tool extends Node2D class_name SS2D_Shape_Render """ Node is used to render shape geometry """ var mesh = null setget set_mesh func set_mesh(m): mesh = m if m != null: material = mesh.material z_index = mesh.z_index z_as_relative = mesh.z_as_relative else: material = null z_index = 0 z_as_relative = true update() func _draw(): if mesh != null: mesh.render(self)