; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="2D Pixel Art Template" run/main_scene="res://CityScene.tscn" config/icon="res://icon.png" [display] window/size/width=480 window/size/height=270 window/size/test_width=960 window/size/test_height=540 window/stretch/mode="viewport" window/stretch/aspect="expand" [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [rendering] 2d/options/use_nvidia_rect_flicker_workaround=true 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres" quality/dynamic_fonts/use_oversampling=false