# 2d-pixel-art-template For Godot 3. I couldn't find a template for this on the asset library so here's mine. **Defaults:** * Window size of 480x270 * Test size of 960x540 * Stretch mode Viewport * Stretch aspect Expand * Import default set to 2D Pixel * GPU Pixel Snap on * Font Oversampling off Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.